The advancement of virtual spaces, whether facilitated by personal computers or XR technology, has been instructive with regards to our collective approaches to design and how much material reality is reflected in those spaces.

Material versions of productive spaces such as schools and businesses would hardly integrate vestigial elements into their design. Upon doing a complete diagnostic of these same elements imported from the material world to the virtual, almost nothing that remains seems practical.

Before talking about educational spaces and the various virtual reality tools for education, let’s talk about an exception to the practicality gap that exists between…

Lance G Powell Jr

Graduate of Cognitive Science, SocialVR Researcher/Designer/Enthusiast. Also, a Writer of Books and Father of One.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store